Contents
- 1 Chapter One - Detailed Walkthrough
- 1.1 Main Fair Ground Entry
- 1.2 Rest Area
- 1.3 Maze
- 2 Worksite
- 3 Cryptograph Area
- 4 More Maze
- 5 Cabin
- 6 Danger Zone
- 7 Lights Out Puzzle
- 8 Solve the Puzzle
Chapter One - Detailed Walkthrough[]
Main Fair Ground Entry[]
You spawn at the front entry to the maze. This is a high traffic area and is well maintained. There are TWO (2) notes present in this area and are pictured below.
Enter the main entrance of the maze. Movement is controlled through WASD and mouse cursor directions. Crouch using Left Control, Jump using Space Bar, and Sprint using Left Shift. You interact with the item by pressing E, then add it to your inventory by pressing F. You can use proximity voice chat by pressing and holding the V button.
Rest Area[]
Your next stop is the Rest Area. Here is where you will find little Easter Eggs from the devs, and pick up the first equipment you will need for gameplay.
At the information station on the left there are two items on the counter for you to grab: the flashlight and a tape recorder. Make sure to grab both! You interact with the item by pressing E then to add to inventory press F.
Exit the rest area through the exit next to the left of the bulletin board.
Maze[]
Follow the paths through the maze. You are completely safe during this time but will be slowly introduced to things through sound and visual cues.
You meet Jonny:
You also meet Clarice!
Take a break! Be sure to read the note on the bench (I wholeheartedly agreed with the text!).
Continue through the maze to the Worksite!
Worksite[]
Welcome to the Worksite! Feel free to explore the area - there are TWO (2) items to pick up in this area: glowsticks and the compass.
Glowsticks - Once in your inventory these are infinite, they have a slight drop delay if you try to drop them too quickly. There are four (4) different colors you can choose from (Which is amazing in full party situations). I have all four colors pictured below.
Compass - Be sure to pick this up! It can be important for finding your way in later chapters.
When you are ready to leave there is an exit through the back right past some trash cans.
There is a note to read, and you will need to crouch (Left Control) to get through to the next area.
Cryptograph Area[]
Welcome to the Cryptograph! You must now enter into the unkept maze and find the statues to gather clues to solve the cryptograph. Once you solve the cryptograph then the gates to the right will open to Chapter Two (2) and the next area.
There are two (2) notes on the cryptograph itself, and are pictured below.
Enter the maze through the exit on the left behind the cryptograph.
More Maze[]
Follow the paths through the maze. You are still safe in this area, but there are more spooky noises and events.
If you're looking for flavor text you can interact with each skull.
The next landmark is the femur bone and tape. Make sure you pick up and collect the tape - You are now introduced to Officer Mills and his story. Collect more tapes along chapter one and two to learn more about him and his search for his son, Robert.
Cabin[]
You will travel through the cabin. There are two (2) notes inside and are pictured below. If you die during the next part of the chapter then this is where you will respawn.
Head back into the hedges on your search for clues to the cryptograph.
Danger Zone[]
YOU CAN NOW DIE. Make sure you are now playing a bit safer and smarter after you leave the cabin. You are entering into PvE area where you will meet Smiley so be ready.
First you will come across a candlelit bench with a clue about Smiley. The note is pictured below.
A little further into the hedges and you will come across the second note with information about the statues you need to find for the cryptograph. It is pictured below.
You can now meet Smiley. Make sure your game volume is ON and loud enough for you to hear.
If you make an immediate left upon passing through the stone pillars with the note, and travel along that path you will run into another bench with a candle and a book. This is the marker that will lead you to the Lights Out Puzzle and ultimately the way back to the cryptograph.
Make sure you wander around the rest of the maze and discover the statues hidden throughout! There is nothing to collect on these statues, but you must see the Letters written on them to figure out the answer to the cryptograph. I HIGHLY suggest writing these letters down for easy recall.
Lights Out Puzzle[]
This is a puzzle for all those Left-Brained people out there (analytical and orderly).
There are two notes on a statue in the corner. These notes will give you clues about solving the puzzle and opening the path back to the cryptograph. The notes are pictured below.
If you think back to one of the earlier notes - the objective of this puzzle is to turn all the glowing red runes on.
Once the puzzle is solved the gates in the back corner will open and the path back to the cryptograph is now open. Once you've "collected"/seen the evidence on the three(3) statues head out through this exit.
Solve the Puzzle[]
Its time to solve the puzzle! Use the clues around the cryptograph to piece together the answer to the puzzle. You can move dials by hovering over one with your cursor and pressing E until the desired letter is aligned. When the answer is right - the gate to the right will open and you can run through.
You will get pulled into Chapter Two automatically!